What makes Jump Force so grueling to play are its loading screens. ![]() For example, Goku seemed slightly more intelligent than he should've been, and Vegeta said "thank you" at some point to my character… Yeah, I call bologna. Some of the characters don't act how you'd expect them too, as well. Of course, it doesn't help that the dialogue is incredibly cringeworthy, and the cutscenes look so bad that it makes TeamFourStar's abridged series look like canon. Even when I'm in a campaign mission, I never use my own character anyway unless I have to. I want to play as the characters from my favorite series and I want to see them interact with each other rather than constantly showing a new kid (my character) the ropes. The main character is actually your own custom character creation, which was an awful decision.Īs a fan of Shōnen Jump, I could care less about my own character in a story like this. Now you're conscripted into helping the heroes fight back against the masterminds attempting to take over the multiverse: Kane and Galena. The game starts with villains like Frieza invading New York and then killing you off, until you're revived as a hero with an umbras cube. One aspect of Jump Force that completely blindsided me was that the main character is actually your own custom character creation, which was an awful decision. Walking and stopping suddenly looks so stiff and jarring, especially when all of the combat moves are smooth and tight. However, similar to the gameplay, I wish more time was focused on animation of the movement. MORE: Here Are the Best PC Game Controllers ![]() The structures in each stage are gorgeous, and while there isn't much to interact with, your moves will create craters and burn marks in the ground, which makes each move feel like it's making an impact. The eye-popping colors that wash over the screen and the sharp details of each character create an intense scene straight out of an anime. Within those stages are multiple areas that you can fight in, and to access them you basically have to punch your opponent really hard (charged heavy > charged rush) when you have your Awakening gauge ready. There are 12 stages that cover iconic locations anywhere from the Hidden Leaf Village to San Francisco.
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